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Section 8: Riesenpatch für Timegates Shooter

Mittwoch, 25. November 2009
Section8_Logo.jpg

15:40 Uhr - Timegate haben ein größeres Title-Update für den Shooter Section 8 veröffentlicht. Neben ausgebesserten Achievements, optimiertem Matchmaking, verfeinerter Steuerung und,... allen möglich anderen Tweaks, soll sich das Patch auch um die Bot-K.I. sowie fehlerhafte Stats und Verbindungsprobleme gekümmert haben. Wir listen folgend das englische Changelog!

MAJOR

  • Automatch: several improvements to improve responsiveness and likelihood of finding a good match
  • Ranked Stats: fixed some issues with stats getting lost, new records now show at match end
  • Tank: Improved controls
  • Achievements: Fixed issues with not being awarded in certain situations
  • Projectiles: Improved behavior in high latency situations to be more reliable
  • AI: bots will now help defend human squadmates
  • Multiplayer: several improvements related to high latency situations

VEHICLES

  • Heavy Tank controls were adjusted to make driving more intuitive. The main turret will now turn with the vehicle.
  • Modified vehicle FoV to show more of the vehicle's exterior.
  • Fixed exiting vehicle sometimes placing characters inside of structures.
  • Removed an exploit that allowed users to increase the movement speed of vehicles by moving side to side.
  • Fixed a bug that would break the player's health display if they died while piloting a Heavy Armor.
  • Tank corpses will no longer hover after they are destroyed.
  • Fixed situations where the Heavy Armor would display a knife kill icon instead of the fist icon.
  • Renamed Tank seat two to "Minigun."

GEAR

  • Fixed bug where client and server would get out of sync about the equipped gear
  • Fixed a bug where a player's weapon could disappear after interrupting the set aside animation.
  • Fixed a bug where a player could lose the ability to switch weapons.
  • Fixed a bug where equipment would fail to function in high latency scenarios.
  • Fixed exploit which allowed using gear while sprinting.
  • Adjusted Friendly Fire Penalties for Weapons.
  • Shotgun in singleplayer gametypes will now have the same magazine size (7) as multiplayer gametypes
  • Slightly decreased the piercing damage dealt by the Machinegun’s rounds, and, the Assault Rifle’s piercing rounds. This does not affect the Assault Rifle’s non-piercing rounds.
  • Missiles will now detonate more consistently on a target in high latency situations.
  • Mortars will now split and detonate more consistently on a target in high latency situations’
  • Improved mortar targetting in certain situations.
  • Fixed the missile launcher's animation pop when zooming out immediately after firing.
  • Microsensors and Det Packs will now remain deployed if a player switches to another loadout which contains the Microsensor or Det Packs.
  • Shotgun and Machine Gun descriptions now indicate which feats they contribute to.
  • Fixed a problem with the knife where the equip animation would play after every attack.

BOTS

  • Fixed a bug where bots would continuously join and leave a 12 player game set to the balanced 25% bot mode.
  • Quick Match default bot mode now set at balanced instead of balanced 25%.
  • Bots will now attempt to defend nearby human squad members, particularly in Swarm mode.
  • Improved bot intelligence.
  • Players may now lock bots into squads.
  • Bots will no longer be added to teams during conclusion mode at the end of a match.

DCMs

  • Fixed a bug which would cause the DCM HUD to show up as blank in high latency situations.
  • Carried actors will now be returned to their starting location when they enter an unreachable location.
  • Fixed convoy DCM HUD showing "escort playerName" when a player would join a server after the convoy DCM had started.
  • Improved the logic behind awarding DCM participants score based on their participation.
  • Adjusted DCM spawning behavior in regards to AA turret locations.
  • Reduced the amount of damage taken by DCM actors from AA turrets.
  • Convoy will now always be oriented with the dropship that is delivering it.

GAMEPLAY

  • Added a jump delay of .85 seconds.
  • Fixed a problem where score could still accumulate during conclusion mode at the end of a match.
  • Resources will no longer be immediately replenished when a user interacts with a supply depot.

UI

  • Increased Default Sensitivity from 35% to 40%.
  • Fixed a bug which prevented players from being able to navigate the multiplayer settings screen on controllers 2-4.
  • The loadout screen will now close if a player moves outside of the supply depot's usage range.
  • Fixed a problem where players could interact with usable objects through walls in certain situations.
  • Fixed a problem where a user's camera would get stuck in matinee mode at the beginning of a match.
  • TacNet Spawn tab will now default to the previously selected spawn method.
  • Lock-On now aborts when line of sight is lost
  • Dropping: improved accuracy of the braking threshold

PURCHASING

  • Fixed a bug where the purchasing menu would close if the player cycled immediately upon opening the menu.
  • Fixed a problem where the purchasing menu would flash red while closing.
  • Fixed weapon being re-equipped after purchasing an item under very high lag.
  • Purchasing beacon will now always orient itself vertically.
  • Fixed a bug that was preventing users from destroying their own deployables when attempting to purchase a new deployable if the team was at the team limit.

CAMERA

  • Fixed a problem where players would get a bad third person camera if the match ended while they were dropping.
  • Fixed a problem where players would get a bad third person camera if the match ended while they were at the TacNet screen.
  • Added a new death camera view for when you are drop killed

MATCHMAKING

  • Automatch: several improvements to reduce time to get into a game, and to fix situations where automatch would fail despite servers being available.
  • Fixed bug that was capping the number of favorite servers to 9 instead of 10.
  • Server search results are now prioritized by player count.
  • Fixed map cycle issue that was preventing servers from proceeding to the next map correctly.
  • Fixed a bug where canceling an automatch search would sometimes not work correctly.
  • Fixed a problem where the loading screen would display the incorrect number of maximum players.
  • Added messaging that informs a player why they were disconnected when a disconnect happens.

RANKED STATS

  • Records will now be shown during conclusion mode at the end of a match.
  • Fixed a stats problem where time played was being doubled.

XSERVER

  • Fixed problem where map cycle would not work without modifying a config
  • Added a map cycle validation check which prevents servers from being launched with an invalid map cycle.
  • Corrected some problems related to adjusting the number of bots after changing the bot mode.

MISC

  • Fixed a bug that was preventing certain achievements from being awarded despite satisfying the requirements.
  • Fixed an exploit in spectator mode that would allow players to follow players on the other team.

LOCALIZATION

  • Fixed a bug where text overlapped in Italian for "Reset Loadout."
  • Moved Italian text "For Expert Users" so it is next to the "custom" install option.
  • Changed French host "HOTE" to "HÉRBERGE."
  • Fixed translation of French "Kicked for idling" message.
  • Updated the "With all due Haste" achievement descriptions in French and Italian.

zur Section 8 Bildergalerie »

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Kommentare (2)

 Kommentar-Tippse 1000 User-Test Kritiker 50 Kommentar-Tippse 500 Fragefreund Liebling der Massen 500 Now Playing 20 Kommentarklicker 500 Wishlist 20
25.11.2009 16:00 - sauber, hauptsache das game is ersma auffem markt..... echt dirty wie ich finde, das ja mehr als peinlich
Zum Voten bitte einloggen! 3 von 3 Lesern stimmen diesem Kommentar zu.
 Now Playing 100 MyGames Liste 100 Wishlist 100 Now Playing 20 MyGames Liste 20 Kommentar-Tippse 1000 Jimmy Olsen Fragefreund
25.11.2009 17:06 - Das spielt jmd?^^

Hätte ich nach der Demo eher nicht erwartet...Die war ja grauenvoll.
Zum Voten bitte einloggen! 2 von 2 Lesern stimmen diesem Kommentar zu.

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